Want to grow a small farm, decorate a rabbit island or spend ten minutes fixing a treasured camera? Cozy mobile games cover all of that. These 20 picks include paid stories, daily life sims and free animal collectors, with screenshots, company details, store figures and linked player opinions about the relaxing parts and the annoying […]
Your Game Generates Millions of Events. Which Ones Deserve Your Attention?
A player loses a level, watches an ad to get another chance, tries again and closes the game. Your app can record every step. Did the ad help the player keep going? Did it load too slowly? Did the player come back tomorrow? Did they buy anything later? The answers may sit in several different […]
Top 50 RPG Mobile Games: Paid Classics, Loot Grinders, Monster Tamers and MMOs
Want a full adventure on your phone? Start with the kind of RPG you enjoy: party choices in KOTOR, loot builds in Titan Quest, monster teams in Coromon or a persistent account in Old School RuneScape. These 50 picks include paid classics, smaller indies and online games, with screenshots, company details, store figures and linked […]
Top 50 Gacha Mobile Games: What Players Love, Hate and Keep Playing
Want an open world to get lost in, a boss fight worth practising, or a roster to build between work breaks? Gacha covers all of those. Wuthering Waves rewards parries, Arknights turns stages into puzzles, and Infinity Nikki makes outfits the collection goal. These 50 picks cover the major names and smaller games with a […]
8 Best Mobile Ad Intelligence Tools for Creative and Competitor Research
Ad intelligence tools show what competitors appear to be running, where they buy, how creatives change and which apps are moving in the market. They do not reveal a competitor’s exact return on ad spend. Spend, revenue and download figures are usually modeled estimates unless the publisher supplies them. Use these products to form hypotheses […]
How Should AI AdOps Handle Seasonality and Sudden Demand Shocks?
An ad revenue spike is not always evidence that a setting improved. A revenue drop is not always evidence that something broke. Advertiser budgets change by weekday, month, holiday, country and economic cycle. App traffic changes around releases, events and acquisition campaigns. Networks have outages. Consent rates move after product updates. An AI AdOps agent […]
Why Savvy Games Paid $6 Billion for the Company Behind Mobile Legends
One mobile game can carry the value of an entire company when it becomes a regional habit. In March 2026, ByteDance agreed to sell Moonton, the studio behind Mobile Legends: Bang Bang, to Saudi Arabia’s Savvy Games Group. Bloomberg reported a $6 billion price. Reuters had previously reported negotiations in a $6 billion to $7 […]
9 Best Mobile Game Analytics Tools for Product and Monetization Teams
Game analytics should answer what players did, where they stopped and how product changes affected value. Ad dashboards answer only part of that. The right tool depends on who needs the data. Designers need progression and economy reports. Growth teams need attribution. Monetization teams need impression revenue joined with retention and purchases. Analysts need clean […]
Can AI Optimize Rewarded Ads Without Breaking the Game Economy?
It can, if the game team defines what the agent must never trade away. Rewarded ads exchange attention for an in-game benefit. Google describes them as opt-in ads that grant items such as currency or an extra life after the user chooses to engage. AdMob’s rewarded-ad overview stresses that player choice is part of the […]
Why Supercell Bought the Rest of Merge Mansion After Six Years of Funding It
Supercell did not discover Merge Mansion in 2026. It helped finance the game before launch. In September 2020, Metacore announced a €15 million investment and €10 million credit line from Supercell as Merge Mansion launched globally. In May 2021, Metacore added a €150 million credit line from the same backer. By August 2026, Supercell had […]